🖐 Sonic Adventure (Dreamcast) - The Cutting Room Floor

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Pinball Zone: Sonic's version of Casinopolis features Sonic and Ni GHTS-themed pinball tables. Naturally, Sonic is the pinball. Polygon Ceiling - The camera and controls are a point of criticism to the game, and these would continue into later games, creating a bad 3D reputation for the series.


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Knuckles has a slightly different adventure than Sonic or Tails. Kuckles first appeared in Sonic 3 on the Genesis/Mega Drive, appeared in Sonic and Knuckles, and then starred in the little known.


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Knuckles Adventure's use of Sonic's stages for its levels really brings it down here more than the real Adventure, Speed Highway and Casinopolis being the most obvious. The emerald shard bug I won't hold against you, but since these levels are just the old ones with emerald shards, it just feels lazy and boring.


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This article is incomplete and in need of attention.
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Levels, also known as orin the are where most the games take place in.
The goal of most levels is get from the beginning to the end with as little to no lives lost as possible, while jumping on platforms, collecting and items, destroying enemies and sometimes fighting a boss.
However, depending on the playable character, the levels may have a different goal.
The level contains rolling hills, crumbling cliffs, and waterfalls.
Below ground, however, the Marble Zone is full of moving platforms, magma flows, and crushing, spiked weights.
There are many secret areas in this zone.
Act 2 has two signs and as such, can be ended through two possible routes.
It features many spikes,and water-driven contraptions, although, despite the efforts, Sonic's greatest hazard in this zone is not the enemies or the traps, but the water.
Collecting air bubbles found at certain points underwater resets the counter and prevents Sonic from drowning.
This stage contains here roller coaster-like sections in which Sonic is hurled along paths at great speed.
The ground is encased in soulless concrete and steel, and also has a thousand automated factories, belching sonic adventure casinopolis level a pollution into the rancid air as robotic horrors crawl across the metal gangways.
It is a trap-filled industrial stage containing many dangerous machines such as saws, flame vents, and disappearing and rotating platforms.
Robotnik inside his private laboratory.
There are also giant metal scales dotted around the level; presumably these are placed by as scientific equipment of some sort.
Indeed, Act 2 is a vertical level where Sonic has to climb a massive waterfall, jumping on rocky outcroppings and floating wooden boughs.
The ground is encased in soulless concrete and steel, and also has a thousand automated factories, belching jet-black pollution into the rancid air as robotic horrors crawl across the metal gangways.
It is a trap-filled industrial stage containing many dangerous machines such as saws, flame vents, and disappearing and rotating platforms.
Sky Base Act 1 sees the heroic hedgehog navigate his way through the exposed gantries and electric fields of the airship anchorage above Scrap Brain, speeding to catch the fat man's massive escape vessel before it departs.
In Act 2, Sonic must brave the fearsome defenses on board the zeppelin itself; cannons, propeller blades, and of course the ever-present threat of falling thousands of feet to hedgehog-y oblivion.
Craggy mountains rise in the background, and there are a number of walls leading to hidden goodies like extra lives.
An abundance of wayward zephyrs throughout this zone makes hang-gliding extremely dangerous.
While beneath the lake's surface, crumbling ruins provide Sonic with a dangerous obstacle course.
Bubbles in Aqua Lake Zone are much larger and more resilient than you might be used to, in Mega Drive games.
With these bubbles, Sonic can actually jump in and ride all the way up to the surface.
It also contains a couple of flip-ramps as in the Green Hill Zone of Sonic the Hedgehog 8-bit.
Pretty much the only difference comes from the trees, which seem more of the deciduous variety than the usual palm.
Nevertheless, it seems likely that Green Hills is supposed to be the same place as or at least a sub-region of the original Green Hill, as both Zones are sited on South Island, and they are almost identical.
It is, however, clearly carved out of the inside of a mountain, as evidenced by the rocky backgrounds which Dr.
Robotnik has grafted his inscrutable technology upon.
Blue rocks and dark, yawning caverns abound, illuminated by the pitiless blinking of Robotnik's linear light arrangements.
The zone is riddled with winding transport tubes, many of which dump Sonic unceremoniously into spike pits.
It is perhaps the least aesthetically offensive of all the final bases Eggman's constructed over the years; a zone of glassy, translucent architecture where even the spikes glow in rainbow hues.
Rainbow hues of death.
Blocks embossed with the Dr.
Eggman pugnacious visage frequently conceal hidden walkways.
Idyllic waterfalls cascade amidst the tropical meadows, and the coconut palms of rise amidst natural gardens of red and pink flowers.
Wooden bridges and ring-filled mobius strips are the only signs of artificial intrusion, aside from Robotnik's retracting spike beds, and.
Water, for one; The movement speed underwater is much slower.
The ancient that lie dotted around Aquatic Ruin are riddled with traps.
Some will rise up when you approach, and you must jump on them to destroy them.
Jaunty electric colors and pinball flippers abound, as well as where Sonic can rack up hundreds of rings if you're lucky enough to get the right combinations.
Bounce-able tiles flash green, yellow, then red as you hit them, enabling Sonic to rack up points.
The level also features steely blue elevators, which convey Sonic upwards or downwards depending on the specific lift.
However, Hill Top features no sturdy ruins of long-gone civilizations; they would have been ground to dust by the frequent earthquakes which ravage the zone and fill the caverns with scorching magma.
Outside, pine trees rise over a landscape of blue-tinted rocks, with rickety vine chairlifts connecting one peak to another.
Impassable walls can be lowered to form convenient bridges if you are sharp-eyed enough to spot sonic adventure casinopolis level a hidden switches within the slimy vines that hang from the ceiling.
Flame-propelled gas-burn platforms also provide a means by which to gain altitude.
Along the walls, steam-pipes coil like brassy pythons, and giant cogs slowly sonic adventure casinopolis level a out immense manufacturing processes above lakes of molten metal.
The other character will be in the cockpit, flying the plane.
Vertical propeller blades are also on hand to chop the player up into pieces when they run into sonic adventure casinopolis level a />It was, however, was brought back in the 2013 re-release as an optional zone to proceed through.
It is a replica of the prototype version of Hidden Palace Zone.
The traps include fireballs, lava, and a collapsing bridge.
The tornadoes appear from the start of the level, chasing the player down a desert path riddled with cacti, stones, mini-tornadoes, quicksand, and collapsing areas of the sandy path.
Dangers include crumbling ground, boulders, and fireballs.
Catapults and specially marked wooden platforms launch the player across gaps.
The bridge collapses, dropping the player into the water below, where two deadly fans pursue the player through a watery passage.
Eggman in the first part of the level, he presses a self-destruct switch that gives you a mere twenty seconds to escape.
If you don't, you will lose with no chance of continuing, as the game states "You failed.
Hence the name, palm trees adorn the region, as well as star-shaped plants that seem to litter the tropic coast.
Neon signs line up across the casino.
A lake is shown at the very bottom of the zone.
It rests at the base of many volcanoes and rocky structures.
Pipes carry water from one area to another, with stone pillars adorning certain parts of the zone.
The sonic adventure casinopolis level a area features a swamp where the quartz are being shipped off to whatever far-off land they are designated to.
Inside, there are many abstract mechanisms present, such as hovering platforms, grounded police sirens, a checkered floor which flickers occasionally that allows Sonic to visit web page to sonic adventure casinopolis level a areas, and atom-like structures that are constantly generating a wire of electric energy.
A statue of Doctor Robotnik can be seen undergoing construction in Zone 2, with girders and incomplete sections.
The floor has built-in turbines, so Sonic must watch out for death traps, such as moving buzz-saws, click the following article with spinning bars, and spinning blades on wheels.
There are also springs on moving wheels, which can make it tricky to reach higher places.
It could only be accessed after collecting all the.
Some of the level resembles a construction site, with orange, metal frameworks and seemingly incomplete block walls.
The background displays various high-rise buildings as well.
It is some sort of high-altitude construction site of Robotnik's; as some of the level appears incomplete, with metal frameworks and half-finished blocky walls.
The ground is stark and metallic, and the skies are sickly, polluted green.
The Zone consists of crumbling, half-submerged ruins, from which ruby-tinted offshore oil rigs can be glimpsed in the background.
Aqua Planet is a stormy zone too, as the roiling clouds will attest.
Automatic laser cannons, bottomless pits, and spikes aplenty await Sonic and Tails as they close in on Dr.
The zone is crisscrossed by a network of winding vacuum tubes.
Rusted sewer pipes snake through rocks dripping with fluorescent green pollution, and the waters below are patrolled by an immense robotic sea-serpent.
Steam-driven pistons and pressure dials abound, in addition to giant bellows crewed by odd blue kangaroo.
Glassy industrial pipes riddle a stage of churning pistons, electrical arc furnaces, and massive electronics systems the level design Was inspired by the scrapped Genocide City Zone from Sonic the Hedgehog 2.
At the bottom of the level rests the magma-filled caldera of the mountain.
Robotnik's gigantic metal blimp.
Robotnik's restored space station, now empowered by the stolen Master Emerald.
Other attractions include a whale chasing and a lighthouse.
Sonic's goal is to save his buddy Tails from a plane crash.
Sonic also has to climb up a tornado before running down the winding paths towards the Chaos Emerald.
Sonic's job is to earn 400 rings, deposit them in the vault, and climb up the mountain of click to reach the Chaos Emerald.
Has two-four segments, depending on the player's choice of pinball table and the number of rings click here when they lose all three balls.
However, towards the end, of the stage an avalanche begins to tumble down the hill towards Sonic who finds a snowboard in the snow that he can ride on to reach the Chaos Emerald.
All of this centered around a castle where a capsule of animals sits in the top room.
Riding helicopters and rockets, Sonic is searching for Amy.
Sonic iconically runs down a skyscaper avoiding pillars and ramming through glass.
By dawn, Sonic reaches the town hall and saves a capsule of animals.
Sonic rides ziplines down the mountain and into the volcano.
Inside, there are spiders, strange prison cells, and the lava is rising to help Sonic to escape.
Sonic is chasing after the Egg Carrier.
Sonic must destroy 2 cannons using the rockets he has been riding throughout the game.
Towards the end of the level, the level tilts in many different directions because Knuckles is flipping a switch that tilts the ship as he's looking for more Master Emerald shards.
There's a wooden snake swimming in a large room filled with water.
There is a dark room where Sonic must reflect light onto mirrors to see.
Sonic also rides down a waterfall and gets chased by a giant rock that is on fire.
Towards the end Sonic must solve a puzzle by flipping switches that allow him to walk on certain wall panels.
To enter the level, Sonic needs to complete a small puzzle.
Once in the level, Sonic must avoid crushing spike balls, lasers, conveyor belts that lead to spikes, and robots that can capture you as well as the rooms filled with Beats.
Sonic also rides down a couple elevators as he gets closer to Dr.
check this out this level, you must race Sonic to the Choas Emerald.
In this level, you must race Sonic to the Chaos Emerald.
In this level, you must race Sonic on a snowboard to the Chaos Emerald.
In this level, you must race Sonic to the capsule.
In this level, you must race Dr.
Robotnik to the missle lodged in Cyber Net's building.
Knuckles is looking for Master Emerald shards.
Knuckles is a descendant of this tribe making it ironic that he's searching for Master Emerald shards there.
Knuckles needs to flip a switch to open different doors during his search.
In Amy's level, she actually enters the castle which is filled with hallways of mirrors and trapdoors.
To enter the level, Amy needs to complete a small puzzle.
Then the level begins with crushing spike balls, lasers, an elevator, and a puzzle that's completely random.
Big fishes in the pond under the swinging ships.
Big needs to use rocks to break the ice so he can fish in the water below.
The death spots in the water have been removed and now are open for fishing.
There is even a hidden cave where big can get some special catches.
However, Big hits the drainage sitch so he can fish for him.
E-102 Gamma trains here shooting various Tails and Knuckles dolls.
Eventually, E-102 Gamma destroys the Sonic doll 3 hits.
E-102 Gamma finds Froggy here.
Here, E-102 Gamma destroys E-103 Delta.
Here, E-102 Gamma destroys E-104 Epsilon.
Here, E-102 Gamma destroys E-105 Zeta mkII.
It is also the only level available in Super Sonic's story.
It has two acts and is usable with the Tornado and the Tornado 2.
It is similar to whack-a-mole.
It is a go-kart racing game, and you must go through 3 laps.
In this mini-game, you must fight every boss battle in each character's story in order.
In this mini-game, you must go down a sand hill while going through as many hoops as possible.
It is required during Tails' story as he's trying to catch Froggy who has a Chaos Online games like card wars adventure time />However, there is also a Casinopolis board.
Eggman's snowy base, guarded by spotlights and robots.
Snowballs could also become a threat as well.
Filled with fire and lava, Iblis' minions live in here along with Silver and Blaze.
Eggman mechanized the planet, with cranes and machines drilling for Hyper-Go-On energy.
Sonic goes and runs down the structure during the stage.
It's also where the final boss is held.
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Casinopolis Pinball guide. This isn’t Chao related, but it was the only in-depth guide I have seen regarding the pinball machines in Sonic Adventure and Sonic Adventure DX, so I am giving it it’s own section of the website to showcase the hard work!


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Sonic Adventure DX (GC) Sonic - Casinopolis Missions Level B and A

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e 4th level of Sonic, first level of Knuckles as well as Silver's, 11 stage of Shadow, 10th of Team Chaotix and 6th level of Metal Sonic as well as 13th played exclusively by Gamma. The stage is actually pretty much the same as Jungle Joyride, being a staple jungle themed level. It features many tall trees, marshes, waterfalls and ancient ruins.


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Sonic Adventure - Casinopolis (Sonic) - Level A

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Casinopolis Pinball guide. This isn’t Chao related, but it was the only in-depth guide I have seen regarding the pinball machines in Sonic Adventure and Sonic Adventure DX, so I am giving it it’s own section of the website to showcase the hard work!


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Sonic Adventure is a 1998 platform game for Sega's Dreamcast, and the first main Sonic the Hedgehog game to feature three-dimensional (3D) gameplay. The story follows Sonic the Hedgehog, Miles "Tails" Prower, Knuckles the Echidna, Amy Rose, Big the Cat, and E-102 Gamma in their quests to collect the seven Chaos Emeralds and stop Doctor Robotnik from unleashing Chaos.


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Sonic Adventure (Dreamcast) - The Cutting Room Floor
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For other uses, see.
Casinopolis is quite popular for the citizens and tourists of.
It is located in the Casino Area and has many bright lights.
It is usually only open at night, and can be played through byand as their third, second and second action stage of their respective stories.
The statue is immediately visible when playing as Knuckles, but for Sonic to view his likeness, he must collect a huge number of rings and deposit them into the vault of the.
This statue is extremely fragile, as Knuckles can shatter it with one punch.
Around the main floor of the casino are the vault, an information center, a large shower room, several small slot machines and two pinball machines.
The pinball machines are quite different from each other; the machine is based on a five card poker style system, and large ring bonuses are awarded based on card combinations gained while playing pinball i.
Tails in the Dilapidated Way.
The player is given three sonic adventure casinopolis level a after entering either machine.
If the player loses all three before gaining at least 100 rings, the machine automatically reel deal slots adventure 4 free download Sonic into the large garbage dump built under the casino The Dilapidated Way.
Multiple pathways are available due to the large fans built into the floor apparently designed to blow garbage out of the wayand each path taken contains several capsules filled with ten rings each.
Sonic can find several hundred rings down here, at least 400 of which are needed to complete the stage, meaning going down here can even be advantageous.
Eventually, Sonic will discover a ladder that leads up through a grate in the floor into the shower room of the casino, where he can wash away the filth from the garbage.
link Sonic's goal in this level is to deposit at least 400 rings into the vault by breaking the machines and playing pinball.
This will form a golden mountain which he can scale to reach the white sitting on a ledge far above.
Acts Level Mission C B A Tails Tails is only allowed to play in the garbage area of the casino, racing Sonic through the neon-lit pathways and trying to reach the silver Chaos Emerald before his best friend does.
Acts Level Mission C B A Knuckles When Knuckles travels through the stage, he gains access to the second floor, but subsequently loses access to the garbage area, as he cannot activate the pinball machines.
On the second floor, the most striking features are the presence of a large mechanical lion's head and model pirate ships complete with a robotic crew.
His sonic adventure casinopolis level a in this level is to find three of thewhich may call for the destruction of the Sonic statue as a shard may be hidden inside.
The player is given three "balls" after entering either machine.
A ball is lost when Sonic falls into the drain and is taken back to the.
If the player loses all three balls before gaining at least 100 rings, the machine automatically drops Sonic into the large garbage dump built under the casino.
If Sonic has more rings, he will be dropped outside the vault.
A themed pinball game with a as its main feature.
A themed pinball game with card matching as its main feature.
In other media Archie Comics Main article: Trivia Oddly, Sonic will wash his quills if left standing under one of the showers.
This may be explained by the fact that she lives in an apartment in Station Square, and at some point during her time there, she may have went into the casino.
Eggman, Tails, Amy and Knuckles on the Sonic pinball board uses the character's pre-Sonic Adventure designs.
The model of the provocative cowgirl.
It was removed in later versions due to its rather provocative nature, showing the cowgirl half-dressed and holding alcohol.
The Casinopolis sign zoomed in.
Music Name Artist Length Music Track The Dreamy Stage.
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Casinopolis Ice Cap Twinkle Park. simply run along the level toward the goal. This is a good level to get used to the basic mechanics of the game.. An odd trick in the Sonic Adventure titles.


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Sonic Adventure DX Sonic em Casinopolis Level A

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In order to do this you need both sonic adventure dx and sonic adventure 2 : battle,a link cable and a gameboy advance. Take a chao from either sonic game and put it in the chao transporter WITHOUT a gamepak in your gameboy. When your chao is transported it will be a copy and the real one will remain in the garden you got him from.


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Sonic Adventure Developer: Publisher: Platform: Released in JP: December 23, 1998 Released in US: September 9, 1999 Released in EU: October 14, 1999 Released in AU: December 3, 1999 This game has unused animations.
This game has unused areas.
This game has unused playable characters.
This game has unused enemies.
This game has unused objects.
This game has unused graphics.
This game has unused models.
This game has unused cinematics.
This game has unused music.
This game has unused sounds.
This game has unused text.
This game has debugging material.
This game has a hidden level select.
This game has regional differences.
This game has revisional differences.Sonic Adventure is the first true 3D Sonic game, with people either saying this killed the series or resurrected it.
It's still considered a good game despite it leading towards bad ones like.
It was later re-released with added features on GameCube and Windows as.
Sonic Adventure had some major work done over the nine months between the Japanese and Western release.
Unused Graphics Menus Title Screen A "β version" of the Japanese title screen can be found in TITLE.
This is technically used, but only in the hidden TGS mode.
A teaser found in COMESOON.
PRS, a file only present in the original Japanese version.
The Japanese text translates to " Scheduled for release at the end of the year".
It was used at the end of stages in prerelease demos, including the AutoDemo.
A loading image that can be found in LOADING.
Like the title screen it's still technically used in-game, but only in the hidden TGS Mode.
Among the menu graphics for the last completed stage, "Vs.
Tails" can be found.
As Tails is never fought by any character, it goes unused.
PRS in the original Japanese version of the game.
This is a mockup of what the menu looks like put together.
Both this and a Japanese counterpart are in the Autodemo, with the latter being used albeit hidden.
Icons for the letters S, A, B and C can be found.
These were probably intended to be used with that can be seen in prerelease materials and the AutoDemo, which contains a "Level" element in the HUD that these letters may have been used for.
The red "Tornado" life gauge is used in both acts of Sky Chase, despite the fact that a separate life gauge exists for the Tornado 2.
As such, this blue "Tornado2" gauge is never used.
PVR A fishing lure icon that can be found in FISHING.
This icon is used as part of Big's life counter in the AutoDemo.
A photo of Yuji Uekawa with Naoto Ohshima next to him holding a drawing of a realistic-looking blue hedgehog.
This picture can also be found in Sonic and the Secret Rings alongside a "making of" video.
The photo seems to have been taken during recording for a Sonic Adventure production presentation VHS tape, as seen.
It can be found in DRAMA0.
It was used to mark the position the player would land at after finishing a series of jump panels.
Sonic Adventure was built on the engine seen in the Sonic World section of Sonic Jam, but this is the only Sonic Jam asset to be found on the Dreamcast disc.
Its texture is also otherwise unused - other objects Springs etc.
Among the files on the disc used for the Internet pages is this screenshot of Big in Hot Shelter.
The screenshot implies it would have been used in one of the website'sbut it's never used.
Adventure Mode Early Station Square Sky Early screenshots of the game as well as the AutoDemo showed Station Square with a this web page sky.
There are two versions of the skyline seen in Sonic's intro in the game's files - one 256×256 version and one 512×512 version.
Only the 256×256 version is shown ingame however, meaning this higher quality 512×512 version is never used.
Unlocking Sonic Text for unlocking Sonic can be found: Now you can play as SONIC!
This is never used as Sonic is unlocked from the start.
Inaccessible Super Sonic Recaps On the first playthrough of the story Super Sonic has recap summaries just like every other character, but due to Super Sonic's story never saving after cutscenes, only two of them can ever be seen.
This is because Sonic is in the past at these points and the only ways to save the game are to either complete an action stage or obtain the Crystal Ring.
When I arrived at Angel Island, to my surprise I found both Eggman and Knuckles lying unconscious on the ground.
What did you say?
Chaos is still alive??
What is this place!?
In that mysterious world… I saw a girl… and many Chao.
And an army of warriors marching towards the Emerald, Then… It was standing in front of them.
Who is that girl?
Cutscenes Unused EV00B3 An unused cutscene can be found for E-102 Gamma that implies it would have been played after failing to complete Final Egg.
Oddly, it was still given a localization despite only reel deal slots adventure 4 free download topic being used.
EV0134 In the original Japanese version, an unused cutscene for Amy's story can be adventures plants zombies play vs game />The cutscene was intended to play before the battle with ZERO.
Not only does Amy never go to this area before fighting ZERO, but it's impossible due to the forced cutscene and the only possible way into the Carrier Check this out Garden warp being disabled.
It does not play if Amy is forced into the area using cheats and was removed from later versions of the game.
Errors EV0017 path In Tails' story when Tails reunites with Sonic at Red Mountain, Sonic jumps off the ledge he's standing on to board the Tornado 2.
However, in Sonic's own story, Sonic stands in place then suddenly appears on the plane afterwards.
This happens because Sonic never leaves his "clear" animation from jumping on the capsule - a state where he can't move at all.
Sonic will run towards Tails and jump like he's supposed to if he's put back into a moveable state manually.
However, unless a nearby object is removed, he'll get stuck while jumping and fail it completely due to the path he takes being created using an earlier version of the stage.
As-is Intended EV0024 pose When Sonic jumps down off the ledge he enters the room from in the scene that introduces the Egg Viper, he's supposed to hold a pose when he lands.
However, the pose gets called too early so it overwrites Sonic's rolling animation before landing instead and disappears before he lands.
As-is Intended Past Cameras In a number of scenes when characters appear at the Emerald altar after entering the past, the camera appears behind them in the same way it does when playing normally.
This is actually a bug caused by the transition from the previous scene that prevents the proper cameras from being used.
Through hacking, it's possible to see how the scene was intended to look.
Here's an example using EV00F6 - the scene that plays when Sonic enters the past in Super Sonic's story.
The fix also applies to.
The scenes involving Pachacamac and his Echidna army at the burning altar have a major texture bug that only goes unnoticed due to being heavily obscured by the game's lighting.
Making the event use the correct file fixes most of the texture issues, though one of the Echidnas is still bugged.
The bug affects three scenes - EV00F7, EV0160 and EV00FB.
It was fixed in the GameCube version.
If the player stands inside the entrance to Casinopolis but not enough to load the stage, the camera slowly pans up to the Casinopolis sign and locks in place until the player leaves the building.
In the AutoDemo and earlier versions of the game, the center of the arena used to fight Chaos 6, E101Mk.
II and ZERO was raised a lot higher than what can be seen in-game.
This appears to be have been a very late decision, as all low-detail models for the Egg Carrier Sky Chase and Adventure fields and FMVs use this older design.
Interestingly, the model used in-game actually has the textures shown in the flashback image applied by default - however, the game loads the Egg Carrier Adventure Field's default object textures after the E-101 Factory object's textures, and so the intended textures are overwritten by others from the default set which have matching indices.
Most of click the following article unused acts have files for them such as objects or textures, but the Acts are never used.
The only file for it is its object file SET0001S.
BINwhich contains a single ring at 0,0,0.
Act 4 has a single ring present at 0,0,0 but Act 5 has no objects at all.
Japanese Mission A Cards The objective cards for timed missions include the exact time that the stage needs to be finished within.
These are a group of alternate cards that don't have the exact required time on them, possibly placeholders from a period before the requirements were finalized.
These cards only exist in Japanese, but interestingly they don't exist in the original Japanese version of the game at all.
Start Coordinates There are many stages in the game that include starting coordinates for characters that don't normally go to that specific stage or act.
They're mainly positions used by other characters, but sometimes they're entirely different due to the coordinates being set in an earlier version of the game.
Stage Character Position Notes Emerald Coast Act 3 Sonic 5815,5,1136 Same as Big Windy Valley Act 1 Amy 694,-113,-205 Sonic's starting coordinates from the original version of the stage.
Windy Valley Act 2 Gamma 694,-113,-205 Sonic's starting coordinates from the original version of the stage.
Windy Valley Act 3 Gamma 0,700,0 Sonic's starting coordinates from the original version of the stage.
The game forces him to leave the stage immediately due to only being used for a cutscene.
Sky Deck Act 2 Tails 327,-74,2535 Same as Sonic Sky Deck Act 3 Tails -1237,15,97 An entirely different spot to Sonic and Knuckles on the edge of the stage.
Lost World Act 1 Knuckles -264,-23,-168 Just below where Sonic starts.
One of these can be played via a VMU download Samba GPbut the remaining 4 tracks go unused.
Interestingly, the course used for Samba GP is actually the third course rather than the second.
A "Mercury GP" banner can be found hidden on the game's website, but no downloads for it are known to exist.
Source: Casinopolis Sound Files In the Japanese version of the game, files containing sound effects and voices.
In other versions these files were removed, so the three use Sonic and Tails' sounds and voices instead.
None of these files contain idle lines, as those weren't added until later sonic adventure casinopolis level a />Alternate NiGHTS Icons The cards in the NiGHTS Pinball area of Casinopolis have a set of alternate designs that never get used.
While some cards NiGHTS and the Nightopian look similar to the used ones, these versions have stars in the background that aren't present on the regular cards.
Sky Chase Cannon Failure When the player gets to the end of Sky Chase 2, they must defeat the Egg Carrier's cannon to complete the stage.
However, if the player waits for roughly a minute and a half the cannon will suddenly start to take damage and drain its own health bar, eventually defeating itself without the player needing to do anything.
It's not known why this happens.
However, the flight path around this area never goes inside the tower.
This is a leftover from the earlier "spiral" version of the stage, when the flight path did read more through the tower.
Although it's clearly visible, it cannot be accessed due to an invisible wall.
It goes on for some time, twisting and turning, but abruptly hits a dead end.
From the objects present in the path it was likely intended to have been used as a starting point for Tails.
A layer of ice prevents Sonic from going here normally.
Final Egg Leftovers Final Egg has some interesting leftovers from earlier stages sonic adventure casinopolis level a development.
It's impossible to see due to the background and the fog.
It's nearly impossible to access and completely empty though.
It was originally intended for Sonic adventure casinopolis level a 4's transition point and even has the cameras for doing so nearby.
This stage has an unused 4th Act complete with its own starting coordinates, objects and textures.
However, it has no geometry and the object placement SET1003S.
BIN is a copy of one of the early test stages SET0000S.
BINwith the only difference being in object IDs.
The second inaccessible area was originally part of the Act transition to this area - in fact, the camera for doing so is still used if the player walks up to the blocked entrance in the final game.
Blocked paths in Sand Hill There are two forked sections in the rightmost path of Sand Hill that have one path blocked off by large objects.
This is due to reusing the same geometry for both forks.
Tails lacks the ability to shake the table, just like Sonic in the original Japanese version.
A number of animations in the game go unused.
Some are never used because they're never needed, but others aren't used entirely.
There's also quite a few "empty" slots - which just point to the character's standing animation.
Tails has the same slot freed up for it, but it's empty.
Everyone else jumps to their standing pose aside from Sonic, who goes into his 'action' stance.
Despite this the animation slot for the standing animation they use after jumping is different to the regular one.
However, all of them are empty and don't trigger for 2P Tails regardless.
Eggman and Tikal The Dr.
Eggman and Tikal objects used in cutscenes are actually programmed the same way as the playable characters, and can be played via hacking.
They both have only the most basic movement functions, walking and jumping.
They can't hurt or get hurt by enemies and obstacles, and cannot run on wind paths and some loops.
Pressing the Action button activates free movement mode.
Dying before hitting a checkpoint or changing segments in an Action Stage causes the game to crash, as they do not have starting position lists.
Z Button By pressing Z, you can make the player turn their head towards the camera.
This can be done with anyone aside from Gamma and Super Sonic though Big will only move his pupils.
It works on the character select menu as well, with Sonic responding to controller 1 and Tails responding to controller 2.
While this button was not standard on the official Dreamcast controller, some alternate controllers such as supported it, and it can be mapped and used in emulators.
By having A held after a jump or pressing B or X as Sonic or Tails while riding a snowboard you can make them duck.
It has no effect on either character and they'll return to normal as soon as they use another animation such as turning or falling.
The animation is part of an earlier set of snowboard controls used in the AutoDemo where Sonic and Tails visibly ducked down before jumping similar to https://reliance-pw.ru/adventure/play-most-famous-adventure-games.html snowboards.
It was removed from the final version's snowboarding likely because it caused uncomfortable delays that sonic adventure casinopolis level a cause the player to miss trick ramps.
Holding down on the analog stick as Sonic will cause him to stand sideways on the board.
This seems to be part of a broken braking mechanic, as not only does Sonic attempt to slow down beforehand but neither of these animations appear as Tails - the board just appears to move on its own while playing as him.
The TGS tutorial screens do not mention either of these features.
Tikal's father is always seen with closed eyes in-game, but his model does have them - they're just covered up every time he appears.
Lighting Sonic Adventure uses a palette lighting engine that reads data from a group of files with the prefix "PL".
Several of these files are never used at all.
When the object is present this is gradually applied, aiming to make the player look dirtier as they move through the stage.
However, since O MUD itself is unused the same goes for the palette associated with it.
They may have been related to a scrapped lightning effect that can be seen in of the Egg Carrier's transformation.
They look similar to the used ones, but have darker shading on characters and objects.
The Chao Gardens in Station Square and the Egg Carrier never appear at evening or night, so they never use these extra files.
Interestingly, the Mystic Ruins garden does appear at evening and night, but doesn't use the files either - the garden uses the daytime lighting at all times.
NOTE: For emulators the address needs to be adjusted.
If using Demul, subtract 60000000.
If using NullDC, subtract 6FFE0000.
For the 2004 US PC version, replace the seven bytes at C53A in sonic.
Interestingly the address that controls the TGS Menu ID has a value 13 that sends the player to the Chao Garden, but there's no known way of doing this normally.
The title screen is a simple static image, which for some reason is flipped horizontally.
After 10 frames a third of a second in the Dreamcast version, a sixth of a second in the PC version it plays Tikal's theme music.
After 150 frames 5 seconds in Dreamcast, 2.
Pressing the X and Y buttons together in the Dreamcast version brings you tobut in the PC version it causes the game to abruptly exit.
Pressing the Start button brings you to the character select screen described below.
Pressing A+Start will cause Tails to say "Uh oh, What's this?
Note that if the voice file is swapped with the AutoDemo's, instead the voice that plays will be Knuckles saying a line that translates to "How dare you.
After 600 frames 20 seconds on Dreamcast, 10 seconds on PC the game will return to the title screen, although the character select music will continue playing.
Pressing the Start sonic adventure casinopolis level a will display the two "How To Play" images and then begin the character's story from the beginning.
Holding A or B sends the player to their selected character's demo stage instead of their story, with the B button version enabling controls.
Big How To Play How to Play pictures from the TGS version of the game.
English versions of these files can be found in the.
Pressing the L and R buttons switches between the three menus and Up and Down changes the current selection within the menu.
The "STAGE SELECT" menu allows you to pick a stage to start from, using the same text as the other level select menu.
Left and Right can be held to scroll the list faster.
In the PC version, the text for the level names was removed, but the "TGS Menus" mod restores the text from the Dreamcast version.
The "ADV SEQUENCE" menu seems to allow you to select a story, but it has no effect on anything.
Pressing the Start button begins gameplay in the specified stage with the specified character.
Since none of the proper story events have happened, picking any Adventure Field level will likely leave you stuck with no option but to return to the title screen, and due to an oversight, the game puts you in "Adventure" mode in the Action Stages without setting an Adventure Field to return to, so selecting the "Quit" option from the pause menu simply puts you in Hedgehog Hammer level 0.
Developer Tools Level Select In all versions of the game, a level select menu exists.
The stage list is not visible in the versions of the game with an animated title screen US 1.
BIN, 50A250 in US PC sonic.
SPR Task A debug feature with 3 displays showing various in-game information.
Changing the value of the following address to 1, 2 or 3 switches between displays.
It can be found in the Dreamcast version by changing the Action ID to 83 for Sonic, 53 for Knuckles and 49 for Amy.
In SADX, these values are 87 for Sonic, 57 for Knuckles and 53 for Amy.
Free Movement mode seems to be partially removed from the game.
Big's Free Movement can be seen by setting his action to 55 59 in Sonic Adventure DXbut the only remaining feature of it being the way his arms move when pressing the buttons to move up or down.
adventure doctor games download who no and Gamma don't have free movement mode at all.
Leaving Free Movement mode puts the character in an action natural for the current stage.
For example, in Icecap and Sand Hill the player will regain their board upon leaving free movement mode.
This is the same for stages such as Perfect Chaos, which drops the player as Super Sonic.
Egg Walker What seems to be a leftover debug feature can be found in the Egg Walker boss fight.
Pressing the Y button during the Egg Walker fight seems to cause the Egg Walker to advance to the next cycle of its attack.
For example, pressing the button while the boss is stamping its feet on the ground will instantly cause it to walk over to the other side of the arena.
Source: Error Messages There are a number of error messages that can appear if the player manages to do things they can't normally do through hacking or other means.
Some objects will only load in certain Acts of Station Square.
If the Act ID is somehow changed through cheating, these objects will refuse to load and a message will show learn more here saying "ACT STATION ONLY!
Likewise, if the player does this in the Casino area it will say "ACT CASINO ONLY!
Oddities Address Directory In an extremely bizarre event, the root of the JP version's disc houses files labelled PDATA10 through Free online 2 player adventure time games />These appear to contain thousands of random Japanese commercial addresses, belonging to various establishments including but not limited to stadiums, hospitals, cemeteries, and even Capcom.
Due to their insane length, you can find these on the page along with other minor information.
Developer Text The following text string is found in ADVERTISE.
It is also loaded into RAM upon entering the menu: Team Andromeda was a development team at Sega from 1994 to 1998 responsible for the Panzer Dragoon series.
How and why this string made it into this game is unknown.
Limited Edition Advertisement The from Limited Edition is still present in the US, European, and International releases.
The graphics are missing, but the advertisement itself is still fully functional.
It can be seen by setting the Menu ID to 12.
Credits A number of the screenshots used in the game's credits for each story have subtle differences to what's seen in normal gameplay, suggesting that they were created using an older version of the game.
This is the same time sonic adventure casinopolis level a day used for.
He doesn't start in this map though.

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Sonic Adventure cheats & more for Dreamcast (DC) Cheats Unlockables Hints Easter Eggs Glitches Guides Get the updated and latest Sonic Adventure cheats, unlockables, codes, hints, Easter eggs, glitches, tricks, tips, hacks, downloads, guides, hints, FAQs, walkthroughs, and more for Dreamcast (DC).


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©1996-2019 Ziff Davis, LLC.
IGN® is among the federally registered trademarks of IGN Entertainment, Inc.
His levels are free roaming compared to the previous two adventures that were pretty much on a path.
The goal of each level is to find three emerald shards.
Knuckles finds two upgrades which are the Shovel Claw and the Fighting Gloves.
He also fights a form of Chaos that no one else does Chaos 2.
To get to the level, go to the area of Station Square where Sonic exits Speed Highway.
When you punch through the boards you will gain access to the level.
When the beacon is flashing red, you are close, when it is blue you are not.
B: Find all the emeralds without using any hint balls.
A: Find all the emeralds in 1 minute.
Emeralds Cheat: Since the emeralds spawn in random locations every time you enter the level, there is a little trick you can do in order to get all the emeralds in less than a minute.
This trick will cost you lives so it is best to do this in the "Trial" mode once you complete the level one time in the adventure.
This cheat requires you sonic adventure casinopolis level a use the pause menu to restart the level, but you must be absolutely sure not the exit the level as the emerald locations will then be randomly scattered again.
First, locate the first emerald taking as much time as you need.
When you find it, do not collect it, but rather restart the level and run directly to it.
Repeat that same trick for the second and third emeralds.
This will cost you three lives, but you will get the third emblem easily this way.
Casinopolis When you complete Speed Highway, run to the Casino area, and climb up the sign across from the Casino.
From there glide over to the button to enter Casinopolis.
When the beacon is flashing red, you are close, when it is blue you are not.
B: Find all the emeralds sonic adventure casinopolis level a using any hint balls.
A: Find all the emeralds in 1 minute.
Emeralds Cheat: Since the emeralds spawn in random locations every time you enter the level, there is a little trick you can do in order to get all the emeralds in less than a minute.
This trick will cost you lives so it is best to do this in the "Trial" mode once you complete the level one time in the adventure.
This cheat requires you to use the pause menu to restart the level, but you must be absolutely sure not the exit the level as the emerald sonic adventure casinopolis level a will then be randomly scattered again.
First, locate the first emerald taking as much time as you need.
When you find it, do not collect it, but rather restart the level and run directly to it.
Repeat that same trick for the second and third emeralds.
This will cost you three lives, but you will get the third emblem easily this way.
Red Mountain After the Casino, Knuckles will be taken to the Tikal area, run to the center area for a cutscene.
When you return to Station Square, follow Eggman up the elevator in the hotel to battle Chaos 2.
To defeat this form of Chaos avoid him until he takes a humanoid form, then jump on his head or glide into it.
To find the cave, simply take the path left of the stairs.
Inside is the Shovel Claw upgrade that allows you to dig underground.
Dig in the small round platform to find the monkey-killing bomb.
Place it near the monkey in the cage to destroy it and open the grate.
Head over to the Red Mountain area with the bomb and destroy the cage to access the level.
When the beacon is flashing red, you are close, when it is blue you are not.
B: Find all the emeralds without using any hint balls.
A: Find all the emeralds in 1 minute.
Emeralds Cheat: Since the emeralds spawn in random locations every time you enter the level, there is a little trick you can do in order to get all the emeralds in less than a minute.
This trick will cost you lives so it is best to do this in the "Trial" mode once you complete the level one time in the adventure.
This cheat requires you to use the pause menu to restart the level, but you must be absolutely sure not the exit the level as the emerald locations will then be randomly scattered again.
First, locate the first emerald taking as much time as you need.
When you find it, do not collect it, but rather restart the level and run directly to it.
Repeat that same trick for the second and third emeralds.
This will cost you three lives, but you will get the third emblem easily this way.
Lost World Just as Sonic and Tails have done, head to the lake area of Mystic Ruins.
This time Knuckles battles Sonic, followed once again by an encounter with Chaos 4.
Climb to the top and glide to the ledge in order to glide to the Fighting Gloves upgrade.
In order to access Lost World, you need to find two keys.
The first one is right next to the mine cart.
The article source is a little trickier sonic adventure casinopolis level a find.
There is a corridor of tress near the temple proper.
Follow that to another mound that you can dig in, and you will find the second key.
When the beacon is flashing red, you are close, when it is blue you are not.
B: Find all the emeralds without using any hint balls.
A: Find all the emeralds in 1 minute.
Emeralds Cheat: Since the emeralds spawn in random locations every time you enter the level, there is a little trick you can do in order to get all the emeralds in less than a minute.
This trick will cost you lives so it is best to do this in the "Trial" mode once you complete the level one time in the adventure.
This cheat requires you to use the pause menu to restart the level, but you must be absolutely sure not the exit the level as the emerald locations will then be randomly scattered again.
First, locate the first emerald taking as much time as you need.
When you find it, do not collect it, but rather restart the level and run directly to it.
Repeat that same trick for the second and third emeralds.
This will cost you three lives, but you will get the third emblem easily this way.
Sky Deck After Lost World and its ensuing cutscenes, Knuckles ends up back on the Egg Carrier.
Find the empty swimming pool in the room behind where you fight Gamma as Sonic and Please click for source and enter the doorway to get to Sky Deck.
When the beacon is flashing red, you are close, when it is blue you are not.
B: Find all the emeralds without using any hint balls.
A: Find all the emeralds in 1 minute.
Emeralds Cheat: Since the emeralds spawn in random locations every time you enter the level, there is a little trick you can do in order to get all the emeralds in less than a minute.
This trick will cost you lives so it is best to do this in the "Trial" mode once you complete the level one time in the adventure.
This cheat requires you to use the pause menu to are dragon era slots adventure cheats helpful the level, but you must be absolutely sure not the exit the level as the emerald locations will then be randomly scattered again.
First, locate the first emerald taking as much time as you need.
When you find it, do not collect it, but rather restart the level and run directly to it.
Repeat that same trick for the second and third emeralds.
This will cost you three lives, but you will get the third emblem easily this way When you compl ete Sky Deck, run to the green lit area to fight Chaos 6.
Use the exact same tactic as Sonic to defeat him and end this part of the Adventure.
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Casinopolis is an action stage in Sonic Adventure.It's Sonic's 3rd stage, Tails's 2nd, and Knuckles's 2nd. Speed Tips. Sonic. You're supposed to collect 400 rings and deposit them in the vault before you walk up to the capsule.


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For other uses, see.
Casinopolis is quite popular for the citizens and tourists of.
It is located in the Casino Area and has many bright lights.
It is usually only open at night, and can be played through byand as their third, second and second action stage of their respective stories.
The statue is immediately visible when playing as Knuckles, but for Sonic to view his likeness, he must collect a huge number of rings and deposit them into the vault of the.
This statue is extremely fragile, as Knuckles can shatter it with one punch.
Around the main floor of the casino are the vault, an information center, a large shower room, several small slot machines and two pinball machines.
The pinball machines are quite different from each other; the machine is based on a five card poker style system, and large ring bonuses are awarded based on card combinations gained while playing pinball i.
Tails in the Dilapidated Way.
The player is given three "balls" after entering either machine.
If the player loses all three before gaining at least 100 rings, the machine automatically drops Sonic into the large garbage dump built under the casino The Dilapidated Way.
Multiple pathways are available due to the large fans built into the floor apparently designed to blow garbage out of the wayand each path taken contains several capsules filled with ten rings each.
Sonic can find several read more rings down here, at least 400 of which are needed to complete the stage, meaning going down here can even be advantageous.
Eventually, Sonic will discover a ladder that leads up through a grate in the floor into the shower room of the casino, where he can sonic adventure casinopolis level a away the filth from the sonic adventure casinopolis level a />Sonic Sonic's goal in this level is to deposit at least 400 rings into the vault by breaking the machines and playing pinball.
This will form a golden mountain which he can scale to reach the white sitting on a ledge far above.
Acts Level Mission C B A Tails Tails is only allowed to play in the garbage area of the casino, racing Sonic through the neon-lit pathways and trying to reach the silver Chaos Emerald before his best friend does.
Acts Level Mission Sonic adventure casinopolis level a B A Knuckles When Knuckles travels through the stage, he gains access to the second floor, but subsequently loses access to the garbage area, as he cannot activate the pinball machines.
On the second floor, the most striking features are the presence of a large mechanical lion's head and model pirate ships complete with a robotic crew.
His goal in this level is to find three of thewhich sonic adventure casinopolis level a call for the destruction of the Sonic statue as a shard may be hidden inside.
The player is given three "balls" after entering either machine.
A ball is lost when Sonic falls into the drain and is taken back to the.
If the player loses all three balls before gaining at least 100 rings, the machine automatically drops Sonic into the large garbage dump built under the casino.
If Sonic has more rings, he will be dropped outside the vault.
A themed pinball game with a as its main feature.
A themed pinball game with card matching as its main feature.
In other media Archie Comics Main article: Trivia Oddly, Sonic will wash his quills if left standing under one of the showers.
This may be explained by the fact that she lives in an apartment in Station Square, and at some point during her time there, she may have went into the casino.
This often results in one character suddenly appearing to gain a significant distance.
iphone best adventure story games, Tails, Amy and Knuckles on the Sonic pinball board uses the character's pre-Sonic Adventure designs.
The deluxe game free download full version of the provocative cowgirl.
It was removed in later versions due to its rather provocative nature, showing the cowgirl half-dressed and holding alcohol.
The Casinopolis sign zoomed in.
Music Name Artist Length Music Track The Dreamy Stage.
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Knuckles has a slightly different adventure than Sonic or Tails. Kuckles first appeared in Sonic 3 on the Genesis/Mega Drive, appeared in Sonic and Knuckles, and then starred in the little known.


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Sonic Adventure DX (GC) - Casinopolis: Level A (Sonic)

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Casinopolis is the name of a casino located in Station Square.. History. A Casinopolis patron. Sonic the Hedgehog and Miles "Tails" Prower first visited the casino in their hunt to find Chaos Emeralds in order to prevent Doctor Eggman from powering Chaos.


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Sonic Adventure DX - A Rank Missions: Casinopolis (Sonic)

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In order to do this you need both sonic adventure dx and sonic adventure 2 : battle,a link cable and a gameboy advance. Take a chao from either sonic game and put it in the chao transporter WITHOUT a gamepak in your gameboy. When your chao is transported it will be a copy and the real one will remain in the garden you got him from.


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SADX: Casinopolis - Sonic - Speed run - 0:12:10!!!